![]() The Maya software renderer supports all of the various entity types found within Maya including particles, various geometry and paint effects and fluid effects. It is a hybrid renderer, offering true raytracing plus the speed advantages of a scan-line renderer. It is based on a rendering technology that is built directly into Maya's dependency graph architecture, which means its feature nodes can be intimately connected with any other feature in Maya. Maya's software renderer is an advanced, multi-threaded renderer. You can control the properties of rendered image files according to your post-production or presentation requirements. During rendering, Maya generates a two-dimensional image, or series of images, from a specific view of a three-dimensional scene, and saves it as an image file. ![]() The process of creating an image or sequence of images from a scene.
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